As if there was any doubt that electronic entertainment is already the first form of entertainment industry, just look at the latest statistics released by Facebook , where they can read the top ten issues discussed in the social network during 2011 .
A video game, Call of Duty: Modern Warfare 3 , has made an eighth place ranking in which there is no hint of theatrical release, literary or musical work (if we ignore the unfortunate death of Amy Winehouse ).
The title of Activision-Blizzard , which raised $ 400 million in its first 24 hours (making it the most profitable launch of the industry to date), has much to talk about in line with major political issues, sports and social of the year is ending.
Thus, the death of Osama Bin Laden was the most talked about among the more than 800 million people who populate Facebook , also the death of Steve Jobs , the wedding between Prince William and Kate Middleton or the last Super Bowl. In fact, the Comment game postponed exceeded Libyan conflict and natural disaster, Hurricane Irene , the tenth most discussed issue in the social network.
In Modern Warfare 3 in addition to its impressive sales , has been much talk of a certain sequence, in which a father records the death of his wife and daughter by an explosion in central London , which no doubt a British politician to relate with the attacks of 7-J in the British capital.
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Friday, December 9, 2011
Monday, December 5, 2011
"Angry Birds" becomes a game of table
Come, do not fool anyone. We say to your boyfriend, girlfriend, wife or husband this Christmas you should buy this board game for your nephews or children. But really what you want for yourself. Pigs Killed many times with a bird on the touch screen you're dying to do it for real.
Mattel has launched in Spain ahead of the Christmas season official board game based on the Rovio game " Angry Birds ". Maybe if you lived in a cave or touch screens will produce allergy, do not know or have played this game. Still, you could have also come to him through web browsers, video games or social networks.
Because the application of Rovio is the paradigm of a successful mobile game and earn hundreds of millions of downloads around the world with versions for PlayStation, IOS, Android, Windows Phone, Chrome or Facebook. Specifically, recent figures show that every day 30 million people use the game .
The board game, recommended after five years, recreates the interactive game scenarios for the participants challenges in which to demonstrate their skill and speed.
The starting point is known to all: a group of green pigs have stolen the eggs from the nest of a happy bird. On discovering the birds flew into a rage and are willing to do anything to recover.
In the table, "Angry Birds" becomes a game of skill for two to four players, divided into two teams. The mechanics could not be more simple: a team chooses a letter of assignment where the structure appears to be assembling the team. The challenge for the first team will consist of all the pigs down the structure triggering the "Angry Birds" with a pitcher. The teams take turns and who earn 1,000 points is the winner. The set includes three figures of birds, four green pigs, a slingshot, the task cards and pieces to assemble the structures.
Mattel has launched in Spain ahead of the Christmas season official board game based on the Rovio game " Angry Birds ". Maybe if you lived in a cave or touch screens will produce allergy, do not know or have played this game. Still, you could have also come to him through web browsers, video games or social networks.
Because the application of Rovio is the paradigm of a successful mobile game and earn hundreds of millions of downloads around the world with versions for PlayStation, IOS, Android, Windows Phone, Chrome or Facebook. Specifically, recent figures show that every day 30 million people use the game .
The board game, recommended after five years, recreates the interactive game scenarios for the participants challenges in which to demonstrate their skill and speed.
The starting point is known to all: a group of green pigs have stolen the eggs from the nest of a happy bird. On discovering the birds flew into a rage and are willing to do anything to recover.
In the table, "Angry Birds" becomes a game of skill for two to four players, divided into two teams. The mechanics could not be more simple: a team chooses a letter of assignment where the structure appears to be assembling the team. The challenge for the first team will consist of all the pigs down the structure triggering the "Angry Birds" with a pitcher. The teams take turns and who earn 1,000 points is the winner. The set includes three figures of birds, four green pigs, a slingshot, the task cards and pieces to assemble the structures.
Friday, December 2, 2011
'CityVille' celebrates its first year leading Facebook: 49.7 million monthly users
Zynga was not all him when he decided to expand the formula of Farmville . A little slow to see that their fears were completely unfounded. CityVille became much more fruitful in its title, showing that the regulars Facebook urbanites are more than farmers.
This week marks one year since the game came to the social network and have tired against their players, CityVille has a solid base behind. One month later, the simulator encompasses a whopping 97.4 million users active, resulting in the most popular title Facebook over the last twelve months.
Almost twenty million users stands behind its closest competitor, The Sims Social (30.4 million players), if we exclude FarmVille (30.9 million) for having been born within the same company .
Zynga also has published numerous statistics about the game, starting with the demographic profile of users: 53% are women who play five times a day, especially in the afternoon.
As curiosities, Enrique Iglesias gave more than 45 million concert in a week CityVille (74 reais in 2011), there are 63 million hamburger in the game (45 300 McDonald's and Burger Kings in the world) and more than 89 million coffee shops, in compared to 17,018 Starbucks around the globe.
This week marks one year since the game came to the social network and have tired against their players, CityVille has a solid base behind. One month later, the simulator encompasses a whopping 97.4 million users active, resulting in the most popular title Facebook over the last twelve months.
Almost twenty million users stands behind its closest competitor, The Sims Social (30.4 million players), if we exclude FarmVille (30.9 million) for having been born within the same company .
Zynga also has published numerous statistics about the game, starting with the demographic profile of users: 53% are women who play five times a day, especially in the afternoon.
As curiosities, Enrique Iglesias gave more than 45 million concert in a week CityVille (74 reais in 2011), there are 63 million hamburger in the game (45 300 McDonald's and Burger Kings in the world) and more than 89 million coffee shops, in compared to 17,018 Starbucks around the globe.
Sunday, November 27, 2011
Need for Speed: The Run
From coast to coast. Fast, very fast, which is life in it. Squeeze the police , arrest us without remedy, the mob always in the mirror , ready to turn the race in 'walk' (read the quotes), and also must be the first , best of all. All fast, very fast, without restraint or break.
And is that the work builds up in 'Need for Speed: The Run', the issue number 18 th in the series of cars more 'underground' of consoles. A title in which the goal is to cross aboard the cars more powerful United States, from San Francisco to New York in an illegal race whose victory will enable us to pay off bills and save their lives.
Without respite, or by car or on foot
There are 4,500 kilometers Cruise mode that recreates the star of the game, with nearly 300 real driving . But the data is the same paradox of the title. It is true that there is much to be done and the variety of scenarios and situations is remarkable. But the achieved sense of speed and intensity of each of the stages makes you think, once you take a breath after finishing that the miles pass without remedy and we could just take a look at the detailed routes, or at least more calmly enjoy what is before us.
It would be worthwhile because the environments flow smoothly through the implementation of the graphics engine 'Frostbite 2' as seen, for example, in " Battlefield 3 "and that applies for the first time a video game car. In this sense, 'The Run' is an overdose (almost, almost embarrassment) of adrenaline.
The narration of the story before each phase breaks the rhythm and even introduce some scenes where you have to 'drive' the protagonist in their flight, this time without a car . There will be more to follow a sequence of buttons, an eccentric and curious detail but it does not add too much when you already fully depressed accelerator pedal waiting for the next outing.
And is that the work builds up in 'Need for Speed: The Run', the issue number 18 th in the series of cars more 'underground' of consoles. A title in which the goal is to cross aboard the cars more powerful United States, from San Francisco to New York in an illegal race whose victory will enable us to pay off bills and save their lives.
Without respite, or by car or on foot
There are 4,500 kilometers Cruise mode that recreates the star of the game, with nearly 300 real driving . But the data is the same paradox of the title. It is true that there is much to be done and the variety of scenarios and situations is remarkable. But the achieved sense of speed and intensity of each of the stages makes you think, once you take a breath after finishing that the miles pass without remedy and we could just take a look at the detailed routes, or at least more calmly enjoy what is before us.
It would be worthwhile because the environments flow smoothly through the implementation of the graphics engine 'Frostbite 2' as seen, for example, in " Battlefield 3 "and that applies for the first time a video game car. In this sense, 'The Run' is an overdose (almost, almost embarrassment) of adrenaline.
The narration of the story before each phase breaks the rhythm and even introduce some scenes where you have to 'drive' the protagonist in their flight, this time without a car . There will be more to follow a sequence of buttons, an eccentric and curious detail but it does not add too much when you already fully depressed accelerator pedal waiting for the next outing.
Friday, November 25, 2011
Halo Aniversary: a lesson for another ten years
The 'worst' of playing the original Halo is to see everything that has been lost in the last ten years in the game: problems that border on the impossible, the work thoroughly of designers to give balance to the weapons and levels, originality and, above all, the ' intelligence 'of the enemy.
Few exceptions, today's action games involve moving through hallways with predetermined events. The ultimate challenge is to learn the position of rivals by trial and error , and they appear again and again repeating their routines.
Therefore, play Halo: Combat Evolved Aniversary, knowing or not his argument, is different. Although the campaign is linear and the enemies do not vary, clashes with the Covenant always have a twist: in a few games adapt tactically rivals to attack the protagonist.
Beyond the remodeling graphic, multiplayer or campaign videos, the best of Halo is still the reaction of the characters in battle. The flight of the enemy when his boss dies or around a rock. In a word, epic battles of the open field and in the hallways of buildings and temples.
Few exceptions, today's action games involve moving through hallways with predetermined events. The ultimate challenge is to learn the position of rivals by trial and error , and they appear again and again repeating their routines.
Therefore, play Halo: Combat Evolved Aniversary, knowing or not his argument, is different. Although the campaign is linear and the enemies do not vary, clashes with the Covenant always have a twist: in a few games adapt tactically rivals to attack the protagonist.
Beyond the remodeling graphic, multiplayer or campaign videos, the best of Halo is still the reaction of the characters in battle. The flight of the enemy when his boss dies or around a rock. In a word, epic battles of the open field and in the hallways of buildings and temples.
The origins of Lara Croft
Lara Croft , the female character that eclipsed the video game industry and became an icon for many, turns fifteen. The woman who won virtual reality with his two pistols represent a profitable franchise that has reached 50 million dollars. Is the key to your success? The personification of independence openly feminist and the obscure object of desire of the public player.With the arrival of Tomb Raider , the realm of heroes noventeros inflated testosterone and began threatening hardbound joke. The trigger-happy archaeologist smart and took bizarre turns everything. From magazine covers and comics to the attractive world of merchandising, advertising and the big screen.
In the late 90's, with four games on the market, his face was everywhere. The success was so great that Eidos , the owner of U.S. Gold who owned a studio called Core Design , became a successful brand immediately behind PlayStation .
South Korea bans video games to minors at night
South Korea wants to prevent teens under 16 years to spend the night playing. To do so, arguing that aims to combat gaming addiction, has published a law by which children can not play from midnight to six in the morning . The legislation is controversial and difficult to implement.
Sony has already announced that to comply with this law, known as Cinderella law, concrete block access to Playstation Network games. What can not prevent is to continue playing without internet connection. Sony has stressed the cost of adapting their servers to the new law. Microsoft it is more difficult, practically impossible, because the console does not record the age of their players. The rule does not apply to mobile gaming and is accessed through social networks.
According to local statistics, 8% of the population, between nine and 39 years, symptoms of Internet addiction. A group of parents and has used the law, saying it is your responsibility to decide when their children play and watch is not to be borne by the Government. Considered as discriminatory to other activities like watching television.
A lawyer criticizes CNN as saying that an alcoholic who drinks is three bottles a day, but we can not call a person an alcoholic because they drink after midnight. "The same happens with games," said Lee Byung-Chan.
Act law, promoted by the Ministry of Equality and Family, is receiving a barrage of criticism from blogs Koreans consider it a waste of money, useless and stupid. The majority believes that it is impossible to achieve the goals it sets. Many teenagers are recorded, for example, with the names of their parents to skip the age limit.
Sony has already announced that to comply with this law, known as Cinderella law, concrete block access to Playstation Network games. What can not prevent is to continue playing without internet connection. Sony has stressed the cost of adapting their servers to the new law. Microsoft it is more difficult, practically impossible, because the console does not record the age of their players. The rule does not apply to mobile gaming and is accessed through social networks.
According to local statistics, 8% of the population, between nine and 39 years, symptoms of Internet addiction. A group of parents and has used the law, saying it is your responsibility to decide when their children play and watch is not to be borne by the Government. Considered as discriminatory to other activities like watching television.
A lawyer criticizes CNN as saying that an alcoholic who drinks is three bottles a day, but we can not call a person an alcoholic because they drink after midnight. "The same happens with games," said Lee Byung-Chan.
Act law, promoted by the Ministry of Equality and Family, is receiving a barrage of criticism from blogs Koreans consider it a waste of money, useless and stupid. The majority believes that it is impossible to achieve the goals it sets. Many teenagers are recorded, for example, with the names of their parents to skip the age limit.
Monday, November 21, 2011
3 Uncharted: Drake's deception, better than a movie - Review
What terrible secret is hidden in the desert of Rub 'al-Khali ? Why did Sir Francis Drake and Lawrence of Arabia faced a perilous journey without seeming to find what you were looking for? 3 Uncharted: Drake's deception , the third installment of the saga exclusively for the PlayStation 3, will provide all the explanations after having you involved in an adventure breathless , furious fights between, hellish shooting, climbing and acrobatic puzzles spremimeningi. In the end, and with good reason, you will feel cooler than Indiana Jones.
Sound and graphics are now extremely fluid animations discounted when the work is done by developers at Naughty Dog, people who know how to squeeze the best from the PS3 and that it did with the first two sparks Uncharted . The beauty is that all this technical excellence is accompanied by a beautiful work of art , capable of creating environments of extraordinary impact, and to imagine the action sequences that make dwarf the Hollywood action man - the game is clearly inspired by the blockbuster made in the USA.
The player with the ball for the shooter will turn up their noses at artificial intelligence and a disappointing response of the best weapons. But although the shootings are one of the dominant, Uncharted 3 does not end here and not even one of those games that manages to be more than the sum of its parts , so that one is hardly insensitive to its charm and most likely will be the hours small in order to know how the story ends. Without forgetting the multiplayer , expanded building on what we saw in the second chapter of the saga.
Moral of the story: Uncharted 3 is a title to scream that PlayStation 3 owners can frame.
Sound and graphics are now extremely fluid animations discounted when the work is done by developers at Naughty Dog, people who know how to squeeze the best from the PS3 and that it did with the first two sparks Uncharted . The beauty is that all this technical excellence is accompanied by a beautiful work of art , capable of creating environments of extraordinary impact, and to imagine the action sequences that make dwarf the Hollywood action man - the game is clearly inspired by the blockbuster made in the USA.
The player with the ball for the shooter will turn up their noses at artificial intelligence and a disappointing response of the best weapons. But although the shootings are one of the dominant, Uncharted 3 does not end here and not even one of those games that manages to be more than the sum of its parts , so that one is hardly insensitive to its charm and most likely will be the hours small in order to know how the story ends. Without forgetting the multiplayer , expanded building on what we saw in the second chapter of the saga.
Moral of the story: Uncharted 3 is a title to scream that PlayStation 3 owners can frame.
Saturday, November 19, 2011
Screen TV to Facebook
Ubisoft has released new games based on popular television series. Hous e, CSI: Miami and Navy: Criminal Investigation will have its counterpart in social networks, just on Facebook, where they have won other similar titles. If it works on TV, why would not work in social networks?
The first of these characters to reach social network Zuckerberg will be the cranky Dr. House. Help users to develop diagnostics to patients getting into the skin of the protagonists of the series before the end of the year. Analyzing the symptoms, patients visualizing and examining environmental factors diagnosed players virtual patients. To achieve this will enlist the help of other social network friends.
Early next year, have been reported from Ubisoft, will launch NCIS: Major Crimes , Navy version: Criminal Investigation, where players must interrogate suspects social, visiting the crime scene and so on, to find those guilty of various crimes.
Also to be launched early 2012 CSI Miami where players must also solve crimes, based on the hit television series. As part of the team Horatio Caine (David Caruso) must solve cases using the latest technology to detect footprints, tracks and so on.
The social games have become not only a leisure place to hang out, but development centers the skills and intelligence and even places where businesses can develop a new market, as recently explained Randi Zuckerberg , the sister of founder of Facebook . These examples are a clear example of the tendency of social games, where reality is mixed with fiction and entertainment.
The first of these characters to reach social network Zuckerberg will be the cranky Dr. House. Help users to develop diagnostics to patients getting into the skin of the protagonists of the series before the end of the year. Analyzing the symptoms, patients visualizing and examining environmental factors diagnosed players virtual patients. To achieve this will enlist the help of other social network friends.
Early next year, have been reported from Ubisoft, will launch NCIS: Major Crimes , Navy version: Criminal Investigation, where players must interrogate suspects social, visiting the crime scene and so on, to find those guilty of various crimes.
Also to be launched early 2012 CSI Miami where players must also solve crimes, based on the hit television series. As part of the team Horatio Caine (David Caruso) must solve cases using the latest technology to detect footprints, tracks and so on.
The social games have become not only a leisure place to hang out, but development centers the skills and intelligence and even places where businesses can develop a new market, as recently explained Randi Zuckerberg , the sister of founder of Facebook . These examples are a clear example of the tendency of social games, where reality is mixed with fiction and entertainment.
Max Payne returns to the fray
Eight years ago the haunted Max Payne premiere no title on consoles, but in March 2012 will be released Max Payne 3 , the third installment of this saga, which promises fans a shooter with an air film, and the essence of character that marked a before and after in these games.
The internal monologues of the protagonist, the kinematic aesthetic and graphic novel called 'bullet time', in which the latter are slow to see the trajectory of the projectile, revolutionized the shooter genre back in 2001, when Rockstar supported the launch the first installment of 'Max Payne'.
This time, Rockstar, which has shown these days the first demos of 'Max Payne 3', has taken the whole process of game development, with all that entails: the title will not be in stores until it is perfect. And, while it is not for sale, hardly know details of their argument.
The challenge has taken the studio responsible for such iconic franchises as Grand Theft Auto 'is to' Max Payne 'a halo movie and a different image that characterizes the other titles in the FPS genre.
To do this, has used technology 'Natural Motion' already employed in 'GTA 4' or 'Red Dead Redemption', but a way to maximize the weight of Payne on stage, their falls and their movements are to be fired more real than ever.
The Rockstar almost morbid desire to polish every last detail comes in 'Max Payne 3' a new dimension. The sweatshop character as the action intensifies, you can see the pores of your skin and the texture of his beard and scenarios are so real that the player can interact with almost any object.
Have revealed little of the argument, only the eight years that have elapsed since the last delivery have also gone to Payne, who has had to abandon their traditional stage in New York and moved to Brazil, where is the security chief of real estate magnate Rodrigo Branco.
The contrasts between rich and poor Brazilian-inspired films like City of God - Payne will serve as the stage, pursued by other enemies and haunted by the loss of his wife and son hanging over him for years.
In 'Max Payne 3' not enough to kill the magic is "nice kill" and recreate with the wiles of the protagonist thanks to tools like the "bullet time" which is still present, or "kill cam" that allows see slow death of the last enemy of every scene.
The realism is such that, unlike in other titles of the genre, Payne can not use more weapons than you can carry at all times, so that, if he has in his possession a machine gun long range, must make do with her hand while shooting with his gun.
The title seems to meet the challenge of adapting the franchise these days without getting rid of the essence that popularized 'Max Payne', but not until a few months when fans can see on Xbox 360, PS3 and PC if Rockstar met expectations.
The internal monologues of the protagonist, the kinematic aesthetic and graphic novel called 'bullet time', in which the latter are slow to see the trajectory of the projectile, revolutionized the shooter genre back in 2001, when Rockstar supported the launch the first installment of 'Max Payne'.
This time, Rockstar, which has shown these days the first demos of 'Max Payne 3', has taken the whole process of game development, with all that entails: the title will not be in stores until it is perfect. And, while it is not for sale, hardly know details of their argument.
The challenge has taken the studio responsible for such iconic franchises as Grand Theft Auto 'is to' Max Payne 'a halo movie and a different image that characterizes the other titles in the FPS genre.
To do this, has used technology 'Natural Motion' already employed in 'GTA 4' or 'Red Dead Redemption', but a way to maximize the weight of Payne on stage, their falls and their movements are to be fired more real than ever.
The Rockstar almost morbid desire to polish every last detail comes in 'Max Payne 3' a new dimension. The sweatshop character as the action intensifies, you can see the pores of your skin and the texture of his beard and scenarios are so real that the player can interact with almost any object.
Have revealed little of the argument, only the eight years that have elapsed since the last delivery have also gone to Payne, who has had to abandon their traditional stage in New York and moved to Brazil, where is the security chief of real estate magnate Rodrigo Branco.
The contrasts between rich and poor Brazilian-inspired films like City of God - Payne will serve as the stage, pursued by other enemies and haunted by the loss of his wife and son hanging over him for years.
In 'Max Payne 3' not enough to kill the magic is "nice kill" and recreate with the wiles of the protagonist thanks to tools like the "bullet time" which is still present, or "kill cam" that allows see slow death of the last enemy of every scene.
The realism is such that, unlike in other titles of the genre, Payne can not use more weapons than you can carry at all times, so that, if he has in his possession a machine gun long range, must make do with her hand while shooting with his gun.
The title seems to meet the challenge of adapting the franchise these days without getting rid of the essence that popularized 'Max Payne', but not until a few months when fans can see on Xbox 360, PS3 and PC if Rockstar met expectations.
Tuesday, November 15, 2011
The next Bioshock
Launched in 2007, Bioshock quickly became a success by critics and public, (who repeated his second part ) and has won multiple means the award for Best Game of the Year .
We had the pleasure to interview in London with his primary responsibility, Ken Levine , who has fervently preparing the third installment of the series: Bioshock Infinite .
The creator gives us his view on the present and future of the industry, and advances us some details of the game that hit stores over the next year for PlayStation 3, Xbox 360 and PC.
How do you see the future of the gaming industry? Where are we going and what you think is the next step?
I am always eager to know the future of video games because I think there is much still to see and play. Some say 'social games are the future', but I think that we should not confuse now what is to come. I think it's very difficult to predict. People who develop games in the same court that we in Irrational is clear that if you do a project and you're going to invest money in it, better to create something very, very special and we are quite aware of that. It is our responsibility, and more in times of economic difficulties that we go now, because people are going to be extra careful when choosing. We take very seriously to give users an experience so different and awesome that they can not get that anywhere else.
How about the 'Cloud Gaming' (set in the cloud)? Do you think the future may take that direction?
Yes, but what happens is that it is not clear yet how it works. When you buy something you do not know if he stays in the cloud or storing on your computer. It is a powerful tool for movies and stuff, as you download and avoid having to endure the tedium of waiting. I'm a big fan, but if not so little interactive your procedure would be much more natural. In the U.S. we have services like OnLive with no need to have a console or a device for saving data. It's like old times again with these useless computer terminals that used to be central unit processing. The 'Cloud Gaming' I feel really great, but the player has little control over the process and can not interact with it, so I think it should be.
Do you think we've reached the highest technical level of this generation of consoles?
If you look at current games like Bioshock great Infinite, Batman: Arkham City, Uncharted 3 or Gears of War 3 I think it's hard to say who has reached the limits of the consoles. You see the scale of the city of Arkham City, or combat in Bioshock Infinite rails and what we have done with the character of Elizabeth, and I think it's difficult to say which is the maximum. I think we can always reach a point where we have more technology to enable us to better things. But today, as a player, I do not die, saying "oh, please, give me something new." My excitement when I see something new on consoles still intact, for example, some of Nathan Drake, Arkham City, or Columbia.
We had the pleasure to interview in London with his primary responsibility, Ken Levine , who has fervently preparing the third installment of the series: Bioshock Infinite .
The creator gives us his view on the present and future of the industry, and advances us some details of the game that hit stores over the next year for PlayStation 3, Xbox 360 and PC.
How do you see the future of the gaming industry? Where are we going and what you think is the next step?
I am always eager to know the future of video games because I think there is much still to see and play. Some say 'social games are the future', but I think that we should not confuse now what is to come. I think it's very difficult to predict. People who develop games in the same court that we in Irrational is clear that if you do a project and you're going to invest money in it, better to create something very, very special and we are quite aware of that. It is our responsibility, and more in times of economic difficulties that we go now, because people are going to be extra careful when choosing. We take very seriously to give users an experience so different and awesome that they can not get that anywhere else.
How about the 'Cloud Gaming' (set in the cloud)? Do you think the future may take that direction?
Yes, but what happens is that it is not clear yet how it works. When you buy something you do not know if he stays in the cloud or storing on your computer. It is a powerful tool for movies and stuff, as you download and avoid having to endure the tedium of waiting. I'm a big fan, but if not so little interactive your procedure would be much more natural. In the U.S. we have services like OnLive with no need to have a console or a device for saving data. It's like old times again with these useless computer terminals that used to be central unit processing. The 'Cloud Gaming' I feel really great, but the player has little control over the process and can not interact with it, so I think it should be.
Do you think we've reached the highest technical level of this generation of consoles?
If you look at current games like Bioshock great Infinite, Batman: Arkham City, Uncharted 3 or Gears of War 3 I think it's hard to say who has reached the limits of the consoles. You see the scale of the city of Arkham City, or combat in Bioshock Infinite rails and what we have done with the character of Elizabeth, and I think it's difficult to say which is the maximum. I think we can always reach a point where we have more technology to enable us to better things. But today, as a player, I do not die, saying "oh, please, give me something new." My excitement when I see something new on consoles still intact, for example, some of Nathan Drake, Arkham City, or Columbia.
A decade of Xbox
On this day, ten years ago , Microsoft got serious about the game world with the launch of its first console, Xbox . A decade later, the Redmond company is more than alive and Sony and Nintendo dispute the throne for the best home entertainment system.
To celebrate, we look back to remember ten moments that have defined the decade in which Xbox has become for many, and allow me to include in the group, referring to the console.
1. 15/11/01 . Okay, its design was ugly, the command was a brick worthy of our housing bubble and the output catalog with the exception of Halo, it was not to rave about. But Microsoft had done , had fully embraced the world of consoles to give boost to games based on DirectX against Sony was building emporium with PS2.
2. Halo . Until Halo, the shooter was a genre almost exclusively on computers. Until Halo. If today we look at the year's best-selling games find games kicking style thanks to the revolution caused by the title of Bungie.
3. The inclusion of the hard drive. It may seem silly to point these out in the middle of 2011, but do not forget that ten years ago consoles were nothing without a memory card on which to record our games. And some more. Although 360 Microsoft became more restrictive, with the first Xbox could do real fancy stuff with the inclusion of a hard disk in the console (and not talking and you can store extra content for games).
4. Outperforms Nintendo's first console . It may seem an absurd figure to see what has sold in this generation Wii, but Xbox sold 24 million units by the 22 GameCube shows that Redmond did things right from day one. With Sony sweeping without a rival who could stand up to you to you, Microsoft appeared at the right time to establish itself as the alternative to PlayStation.
5. Xbox Live . Appeared in 2002 but had no serious impact on the market until the arrival of 360. If something is demonstrated to play Live network with a friend at the other end of the world with no more trace of latency possible. The universe that opened for gamers knew no bounds.
6. 360 . At the time seemed a bold move , but time has given them reason despite good cost them headaches. Microsoft was ahead of Sony and Nintendo released their next generation console a year before the competition . Despite the unforgivable failures caused by the rush (the infamous circle of death), the Redmond delivered, with 365 in advance, a console that, in general, has nothing to envy to PS3 in terms of performance of games.
7. New command . Faced with the controversy over his first command, 360 came with a driver that has earned the respect of almost all gamers , taking the concept of the Dual Shock and taking it one step further. At this point several bodies are pulling ahead of its competitors.
8. Gears of War . If Halo was the title symbolized the launch of the first Xbox, Gears of War could be associated with 360 perfectly . The first title in the franchise was a real vendeconsolas Epic not only for its technical quality, but by an overwhelming publicity campaign.
9. Forza Motorsport . Allow me to get giddy. Or not. Among the barrage of genres that 360 has in its catalog first party, the driving seemed a losing battle. With Gran Turismo front, think Polyphony beat the giant was a chimera. But no. On the one hand, the Nipponese have been resting on their laurels and Turn 10 is another stepping up to deliver in Forza Motorsport 4 the best driving simulation that can be found on consoles right now.
10. Kinect . It was inevitable closing the decade with the motion sensor 360. As has happened to Nintendo Wii, still can not find its place among hardcore gamers beyond the odd rarity (Child of Eden). But without doubt, part of the future of consoles passes Kinect. Maybe not next stop command, but to interact with the console with our voice, for instance, opens an interesting range of possibilities, as we shall see in Mass Effect 3.
To celebrate, we look back to remember ten moments that have defined the decade in which Xbox has become for many, and allow me to include in the group, referring to the console.
1. 15/11/01 . Okay, its design was ugly, the command was a brick worthy of our housing bubble and the output catalog with the exception of Halo, it was not to rave about. But Microsoft had done , had fully embraced the world of consoles to give boost to games based on DirectX against Sony was building emporium with PS2.
2. Halo . Until Halo, the shooter was a genre almost exclusively on computers. Until Halo. If today we look at the year's best-selling games find games kicking style thanks to the revolution caused by the title of Bungie.
3. The inclusion of the hard drive. It may seem silly to point these out in the middle of 2011, but do not forget that ten years ago consoles were nothing without a memory card on which to record our games. And some more. Although 360 Microsoft became more restrictive, with the first Xbox could do real fancy stuff with the inclusion of a hard disk in the console (and not talking and you can store extra content for games).
4. Outperforms Nintendo's first console . It may seem an absurd figure to see what has sold in this generation Wii, but Xbox sold 24 million units by the 22 GameCube shows that Redmond did things right from day one. With Sony sweeping without a rival who could stand up to you to you, Microsoft appeared at the right time to establish itself as the alternative to PlayStation.
5. Xbox Live . Appeared in 2002 but had no serious impact on the market until the arrival of 360. If something is demonstrated to play Live network with a friend at the other end of the world with no more trace of latency possible. The universe that opened for gamers knew no bounds.
6. 360 . At the time seemed a bold move , but time has given them reason despite good cost them headaches. Microsoft was ahead of Sony and Nintendo released their next generation console a year before the competition . Despite the unforgivable failures caused by the rush (the infamous circle of death), the Redmond delivered, with 365 in advance, a console that, in general, has nothing to envy to PS3 in terms of performance of games.
7. New command . Faced with the controversy over his first command, 360 came with a driver that has earned the respect of almost all gamers , taking the concept of the Dual Shock and taking it one step further. At this point several bodies are pulling ahead of its competitors.
8. Gears of War . If Halo was the title symbolized the launch of the first Xbox, Gears of War could be associated with 360 perfectly . The first title in the franchise was a real vendeconsolas Epic not only for its technical quality, but by an overwhelming publicity campaign.
9. Forza Motorsport . Allow me to get giddy. Or not. Among the barrage of genres that 360 has in its catalog first party, the driving seemed a losing battle. With Gran Turismo front, think Polyphony beat the giant was a chimera. But no. On the one hand, the Nipponese have been resting on their laurels and Turn 10 is another stepping up to deliver in Forza Motorsport 4 the best driving simulation that can be found on consoles right now.
10. Kinect . It was inevitable closing the decade with the motion sensor 360. As has happened to Nintendo Wii, still can not find its place among hardcore gamers beyond the odd rarity (Child of Eden). But without doubt, part of the future of consoles passes Kinect. Maybe not next stop command, but to interact with the console with our voice, for instance, opens an interesting range of possibilities, as we shall see in Mass Effect 3.
Monday, November 14, 2011
Games for mobile phones outnumber the U.S.
A report by the American consulting firm Flurry unveiled this week has shown how mobile games are being imposed on traditional handhelds. According to the firm, in the year 2011, games for IOS devices (iPhone, iPhone and iPod Touch) and Android phones now account for 58% of notebook market, beating the portable consoles from Sony and Nintendo. The study highlights the growth Flurry Mobile gaming in the last three years. In 2009, sales of games for Android and iOS accounted for 19% of the market , compared with 11% share of the PSP, and 70% of Nintendo DS. In 2010, accounted for 34% , compared to 9% of PSP and Nintendo 57%, and in 2011 have grown to 58% , compared with 6% of PSP and 36% of Nintendo.
The study highlights that this growth of mobile gaming is not due to an explosion in the portable gaming market, but has been at the expense of the two companies that manufacture gaming consoles. Portable gaming revenues were $ 2,700 million in 2009, fell to 2,500 in 2010, and is expected to reach the 3,300 million in 2011. Mobile games are increasingly taking a larger share of the pie . The combined sales of Nintendo and Sony in the portable gaming market has declined in recent years. Were 2,200 million in 2009, 1,600 million in 2010 and are estimated at 1,400 million in 2011. The consultant estimates that Nintendo 3DS, with increased sales you're getting from the price drop, could help expand the market share Nintendo, or at least to stop its decline, while not giving an opinion on PS Vita is not knowing how to behave in the market compared to PSP, the console before Sony. The data disclosed correspond to the U.S. market, it is not known whether this trend is taking hold in Europe.
The study highlights that this growth of mobile gaming is not due to an explosion in the portable gaming market, but has been at the expense of the two companies that manufacture gaming consoles. Portable gaming revenues were $ 2,700 million in 2009, fell to 2,500 in 2010, and is expected to reach the 3,300 million in 2011. Mobile games are increasingly taking a larger share of the pie . The combined sales of Nintendo and Sony in the portable gaming market has declined in recent years. Were 2,200 million in 2009, 1,600 million in 2010 and are estimated at 1,400 million in 2011. The consultant estimates that Nintendo 3DS, with increased sales you're getting from the price drop, could help expand the market share Nintendo, or at least to stop its decline, while not giving an opinion on PS Vita is not knowing how to behave in the market compared to PSP, the console before Sony. The data disclosed correspond to the U.S. market, it is not known whether this trend is taking hold in Europe.
Saturday, November 12, 2011
Call of Duty Modern Warfare 3 a hit on the first day
The new Call of Duty: Modern Warfare 3 has begun his conquest of the markets breaking records. Activision has confirmed that it has sold 6.5 million units of the game in its first 24 hours in the U.S. and the UK. The new title of the series 'Call of Duty' outsells 'Battlefield', its direct competitor published by Electronic Arts (EA), which sold 5 million units in its first week. The new CoD: Modern Warfare 3 has raised in the early hours 400 million (EUR 292.8 million), surpassing the previous record, also achieved by Activision with Call of Duty: Black Ops, which was $ 360 million (263.3 million euros). CoD: Modern Warfare 'has removed any doubt about its release. The title came with doubts about his reception, caused by problems in the development team early in the process and the possibility that he saw eclipsed by the previous game in the series. However, Activision can boast another seller in the market. The company got the last 8 days than 13,000 stores around the world would open at dawn so that users could get the new game, and the results have been spectacular. In a statement, it is the confirming the successful launch. "Call of Duty: Modern Warfare 3 has become the biggest launch of an entertainment product sales estimated over 400 million dollars and more 6.5 million units sold in North America and UK in the first 24 hours of its release, "he assured the company.
This is the third consecutive year that Activision gets better break records with one of their launch titles. Last year, the company managed to 'Call of Duty: Black Ops' collected $ 360 million in its first 24 hours in the U.S. and the UK. Furthermore, in 2009, the title prior to the launch of this year, 'CoD: Modern Warfare 2' got $ 310 million (226.7 million euros). "We believe the release of 'Call of Duty: Modern Warfare 3' is the biggest entertainment launch of all time in any medium and we have achieved this record, with sales in just two territories, "said Activision CEO Bobby Kotick. The company has been very satisfied with the results and has ensured that the series is already more than just a game. "'Call of Duty' is more than a game. It has become an important part of pop cultural landscape," said Activision Publishing CEO Eric Hirshberg. In addition, Hirshberg thanked the teams of "Sledgehammer Game Infinity Ward and they have done a brilliant game," in recognition of work that was initially difficult.
Promoted Videos CoD Modern Warfare 3.
This is the third consecutive year that Activision gets better break records with one of their launch titles. Last year, the company managed to 'Call of Duty: Black Ops' collected $ 360 million in its first 24 hours in the U.S. and the UK. Furthermore, in 2009, the title prior to the launch of this year, 'CoD: Modern Warfare 2' got $ 310 million (226.7 million euros). "We believe the release of 'Call of Duty: Modern Warfare 3' is the biggest entertainment launch of all time in any medium and we have achieved this record, with sales in just two territories, "said Activision CEO Bobby Kotick. The company has been very satisfied with the results and has ensured that the series is already more than just a game. "'Call of Duty' is more than a game. It has become an important part of pop cultural landscape," said Activision Publishing CEO Eric Hirshberg. In addition, Hirshberg thanked the teams of "Sledgehammer Game Infinity Ward and they have done a brilliant game," in recognition of work that was initially difficult.
Promoted Videos CoD Modern Warfare 3.
Friday, November 11, 2011
The saga 'Elder Scrolls' grows
Bethesda has released The Elder Scrolls V: Skyrim , the fifth installment of this saga. The role play is available for PlayStation 3, Xbox 360 and pece. This new chapter continues the previous story and stands 200 years later.
This role play medieval born 17 years ago whose main feature that does not seem to exhaust the possibilities of play. One of the central elements of the game is the existence of fearsome dragons. Another striking aspect is that the game offers contemplative situations where no action is important, as the consultation philosophical or poetic works.
As highlighted by Le Monde , apart from the central plot, the game offers endless inquiries related . Greatly depending on the character the player chooses can be integrated into various clans, from magicians to thieves, who entrust missions. "Skyrim allowed to do what you want and be whatever you want," says a developer of the game. Restarting the game assuming another character opens up new adventures, which are not repeating the above.
The company is considered the equivalent playful Lord of the Rings. The price is 69.99 euros for the consoles and a computer with Windows, version costs 49.99 euros.
Assault
Steam, the service provides access to a catalog of 1,500 online games, Skyrim including assault suffered a computer that has compromised the accounts of 35 million customers. The research firm discovered a security hole in their forums. The company has warned that the data have been used, such as credit cards. The assault dating from November 6 and the fact the company reported on 10 . He advises clients Steamcambiar the password.
'World of Warcraft', loses subscribers
But not all joy in the gaming industry. The title of Blizzard World of Warcraft has lost a million subscribers in three months . It currently has 10.3 million. In 2010 reached its peak, 12 million. The more pronounced decline of players occurs in Asia. Particularly in China. But still the game's most popular online subscription.
The cause may be in a competition that allows for free play and sets the business model in the sale of accessories for the game. Blizzard is trying to replicate with the offer of a free version of the gift less complete and more veterans to its subscribers that renew for one year the same, a copy of Diablo III , early access to expansions of the game and the gift of a winged horse . This horse in 2010 became an unexpected hit of the game. It costs 20 euros and must be purchased at the store's online game distribution company. With this heavenly steed, the player can travel while leaving a trail flying bright.
This role play medieval born 17 years ago whose main feature that does not seem to exhaust the possibilities of play. One of the central elements of the game is the existence of fearsome dragons. Another striking aspect is that the game offers contemplative situations where no action is important, as the consultation philosophical or poetic works.
As highlighted by Le Monde , apart from the central plot, the game offers endless inquiries related . Greatly depending on the character the player chooses can be integrated into various clans, from magicians to thieves, who entrust missions. "Skyrim allowed to do what you want and be whatever you want," says a developer of the game. Restarting the game assuming another character opens up new adventures, which are not repeating the above.
The company is considered the equivalent playful Lord of the Rings. The price is 69.99 euros for the consoles and a computer with Windows, version costs 49.99 euros.
Assault
Steam, the service provides access to a catalog of 1,500 online games, Skyrim including assault suffered a computer that has compromised the accounts of 35 million customers. The research firm discovered a security hole in their forums. The company has warned that the data have been used, such as credit cards. The assault dating from November 6 and the fact the company reported on 10 . He advises clients Steamcambiar the password.
'World of Warcraft', loses subscribers
But not all joy in the gaming industry. The title of Blizzard World of Warcraft has lost a million subscribers in three months . It currently has 10.3 million. In 2010 reached its peak, 12 million. The more pronounced decline of players occurs in Asia. Particularly in China. But still the game's most popular online subscription.
The cause may be in a competition that allows for free play and sets the business model in the sale of accessories for the game. Blizzard is trying to replicate with the offer of a free version of the gift less complete and more veterans to its subscribers that renew for one year the same, a copy of Diablo III , early access to expansions of the game and the gift of a winged horse . This horse in 2010 became an unexpected hit of the game. It costs 20 euros and must be purchased at the store's online game distribution company. With this heavenly steed, the player can travel while leaving a trail flying bright.
Tuesday, November 8, 2011
Welcome to the World War III
Have been months of news, sales forecasts and comparison with its closest rivals, but has finally been released Call of Duty: Modern Warfare 3 , the end of a trilogy battle selling and most experienced in the current video game systems (runs PC, PS3 and Xbox 360).
Everything in this release seems to epic proportions, since its launch numbers, with over 5 million copies intended for sale within 24 hours and over 13,000 worldwide stores open at twelve o'clock of November 8 , the development budget or the number of members of each of the teams make a success of this project, over 200.
However, with the game already on the street, these figures do not matter and is enjoying one of the most intense games and expected this year . This is also one of the most comprehensive titles seen in recent times , several modes of play that we will accumulate hours in front of our screens almost without realizing it.
Campaign: World War III
On the one hand is the campaign mode, where you fight the most important battles of World War III. In the skin of different Allies soldiers try to stop the Russian offensive on U.S. soil, then attack the enemy's heart .
Each scene will seem drawn from the best productions of 'Hollywood' , with explosions everywhere, many plot twists, exciting shootouts ... Its only drawback is its short duration, less than six hours of play .
However, this is a detail forgivable because the rest of game modes and multiplayer Special Ops 'online'. In both cases we are proposing to share game with friends.
The Red
In Special Ops we will work with a partner in various missions drawn from the story mode or to relentless waves of enemies.
Meanwhile, on the other side of the holder will try to fight for victory in a competitive manner against up to 18 simultaneous players . The variety of game options is overwhelming and the pace of exciting games, forming one of the most interesting offers in the field of online gaming.
Small hit
But we're not talking about a perfect game, far from it. Call of Duty: Modern Warfare 3 has its small moles to improve. Is the case of technical section, something stuck in the past , but not at odds in excess of the amount of production.
What it will be a small problem, at least for novices, will be making initial contact with the title . Not because of the accessibility of the controls or by imperfections in the game, but the amount of content included (16 maps in competitive multiplayer only) and the legion of fans who are playing from the start . Therefore not surprising that in our games we fall again and again.
If you hold this little obstacle to learning the peculiarities of the title from Activision, we have before us an experience that could keep us entertained for the remainder of the year and much of the next .
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